Independent game studio

One person.
One game at a time.

Building small games with more depth than breadth.

Currently building

Hold the wards. Cleanse the sites. Survive.

A controller-first fantasy action RPG about pushing beyond a magical refuge, recovering relics, and making home stronger.

  • In development
  • Godot 4
  • Windows · macOS · Linux · iOS
See Last WardWishlist on Steam Coming soon

How the studio works

Finished beats plentiful

  • Depth over breadth

    Fewer systems, connected well. A short list of rules that combine into something worth mastering beats a long list of features that don't touch each other.

  • Proof before announcement

    No trailer for a thing that isn't playable, no date until there is one, no compatibility claim without the hardware to test it on.

  • Written down, then built

    Every decision lives in a design document with the reasoning attached — including the ones that turned out wrong, kept visible rather than quietly deleted.